lol! VTOL VR > General Discussions > Topic Details. Press J to jump to the feed. This article may contain affiliate links. As for your last statement: “I’m sure I will buy it at some point.”. “I agree that it’s a bit of a trade-off, but I think there are huge advantages to relying only on the motion controls,” says Encarnacion. Keep up the good journalism. Thanks for the note Scott. Setting the game in the ‘near future’ allowed for some creative freedom with fictional aircraft design. I can also create any configuration of a vehicle or virtual cockpit and you wouldn’t need to reconfigure any physical controls to match it.”. Previews. This means, you simply tilt it to go forward, back, left or right.. so there really is no way to over turn it. I agree about the cost of this vtol. Also, how you can achieve “more realism” with a thumb-stick for throttle or for rudder pedals? Thankfully, the start-up sequence becomes second nature very quickly, so it’s not too much of grind to restart a mission multiple times. Once seated in the cockpit, the controllers represent your hands, just like a first-person VR action game, giving you the freedom to reach out and operate any button or switch. All rights reserved. I tried UltraWings that used also the Touch and there is a lack a of feeling and control. :). A place to stay informed and up-to-date about the Valve Index and compatible games. For me, the best Combat Flight Sim VR implementation has been achieved by IL-2 Battle of Stalingrad. Ideally, the result of this would be a more VR game driven sub verses VR support. In VTOL, it smartly uses the Vive wand to actually become a fixed place joystick type flight stick. The magic happens once you’re in the VTOL itself, with its airy cabin that has just enough buttons and switches to look serious without seeming too intimidating for the beginner. Learn more. Kerbal Space Program was in Early Access for what? The Daily Roundup is our comprehensive coverage of the VR industry wrapped up into one daily email, delivered directly to your inbox. It was clunky and hard to figure out. Usually EA means you pay cheap now but expect bugs and crashes as it is like an open beta, after a few years of EA it often goes gold but you do not have to buy it again. So I turned on finger tracking the other night... is there any actual use for it? With no real urgency or enemy threat, this is the calm before the storm.

Menu Headset Controllers Base Stations Deep Dive Purchase Upgrade your experience. Why does dcs frustrate you in ten minutes? I understand that. I remember when Arma 3 was early access…. That friend, is where you and I completely agree. “The collimated heads-up-display, which is projected at an infinite distance no matter where your head is, needed to be very large since you can’t move your head closer to it at all.”. I guess the vive’s controllers makes it easier to control the amount of push, pull and twist. After a couple of transport tasks, you soon find yourself engaging with the enemy, assisted by AI pilots who join in some highly satisfying formation flying. Maybe my main hangup is that it costs more in Early Access than a lot of very good titles that are done, polished and continually developed. VTOL VR is a near-futuristic combat flight simulator developed by Paolo Encarnacion, also known as BahamutoD, original creator of the BDArmory mod for Kerbal Space Program. It sounds great, with the dev working fast in it i decided to buy it for mainly 2 reasons, 1st i like flight sims and in vr wow, 2nd this dev deserves support and his way of development ideas are truely great with so good plans for the game like mission editor and so on, excellent. Thankfully, a recent update improved the hover and altitude assists to the point where even a rookie like myself can successfully land after following the excellent tutorials. Then he’ll probably get someone to upgrade the graphics to state of the art and come out with VTOL VR 2… which I would even pre-order now. Combined with subtle haptic feedback as you tilt, the feeling of a joystick is surprisingly good, but obviously not as secure as a dedicated controller. You’re tasked with dealing with the easier static targets at first, but before you can take a breather, you’ll be expected to land on an aircraft carrier, and engage with hostiles while skilfully evading their missile locks. It was price reduced significantly during early access. VTOL VR was released on Steam Early Access on August 7, 2017. Controllers. I do like that he spent time adding things, like an in game mp3 player, spectator camera controls in game, etc.. and less time on the typical developers “4 weeks to make a pilot’s face model”. Early Access doesn’t always imply “free,” but we’d surely hope that developers are at least offering a discount off the eventual release! The mission structure is straightforward, with a text briefing beforehand, and an opportunity to configure your aircraft with weapons. Press question mark to learn the rest of the keyboard shortcuts. I can go 20 before frustration sets in. Press J to jump to the feed. ☺️, Nothing lacklustre about DCS World in VR and from your negative view I can tell you now this game won’t make you positive :). Keep your finger on the pulse of the XR industry with the Daily Roundup, the most important news in one daily email. This means you can easily rest the bottom of the Vive or Touch controller on your thigh or knee for support, and to serve as a ‘pivot’. Multi-purpose cockpits don’t have this luxury, so they prioritise the primary controls, meaning that ‘secondary’ inputs are either performed with button shortcuts or a mouse pointer. I don’t know this guy, but I honestly feel good about the future of VR flight sims just from what he’s done here. Me on the other hand…i’m sure I will buy it at some point. I hope they improve at some point. Although the menu is a work in progress, with placeholders for extra aircraft, tutorials and missions that are expected in the future, it is fast and functional, with optimised pointing and a practical seat recentering system. 2 years? I've seen a lot of people sing its praises, but I wasn't too impressed. VTOL VR: The Epic VR Flight Sim. Menu Headset Controllers Base Stations Deep Dive Purchase Upgrade your experience. < > Showing 1-5 of 5 comments . Jul 23, 2019 @ 8:57am Valve Index Support Is there any plans to introduce finger tracking form the Index controllers to the game? User account menu • VTOL VR - FULL REVIEW ON VALVE INDEX… I got a bit mislead and tweeted about it: https://twitter.com/scottneb/status/903353253689036800. Español - Latinoamérica (Spanish - Latin America). https://stormbirds.wordpress.com/titles/. “The best way to experience VR.” IGN Headset. Once you grab the virtual joystick and throttle, the system sensibly manages a ‘soft lock’ that allows you to move your hand to a more comfortable position even if it is longer aligned with the virtual stick. Ben, Why did you never mention that game in your RoadtoVR? © Valve Corporation. I’ll give that one another go tonight. If not, How you can write sentences like “any flight sim ever made”? Log in sign up. I agree about the discount thing and I totally understand that with this being a one man show, there’s gotta be an initial ROI. Natural interactions, high-fidelity hand presence, and long-term comfort. Look at patch notes, Go to the settings menu in game and turn on Finger Tracking and also enable Thumbstick mode for best results with the Index. Currently available on Steam in Early Access, VTOL VR is a very promising combat flight simulator with a focus on ‘near-future’ vertical take-off and landing aircraft, developed from the ground up for VR and motion controllers. Some things that come to mind would be gameplay posts, or index hacks that make VR life a little easier. Cookies help us deliver our Services. Maybe we can add that it’s not just Early Access, it’s also $30. Argh!!! The game strikes a sensible balance between accessibility and deep simulation; without the flight assists, some of the complex manoeuvres (such as vertical landing) will be a serious challenge for even the seasoned flight sim enthusiast. Considering the complexities of VTOL (Vertical Takeoff and Landing) flight mechanics, which require precise manipulation of tilting and twisting the joystick, as well as management of throttle and engine angle, it’s a testament to the motion control optimisation that the aircraft isn’t too much of a handful. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I got Ultrawings and VTOL, and I can honestly say they are nothing alike. More. By using our Services or clicking I agree, you agree to our use of cookies. As you complete each part of a mission, you’re given new objectives, and your waypoints are updated on your Multi-Function Displays and HUD. VTOL is a little bland on scenery and content to be priced in this region at this stage of development. This is a great piece and got me really excited. “Part of the reason was to make it easy to interact with the different controls, but the main reason is to allow the text to be large enough to be read in current VR headsets without having to move your head too much,” he explained. Bought it on sale. In conventional flight sims, the only effective way of interacting with realistically-placed switches is to literally build a physical cockpit based on a specific plane. I want this game to be what changes my mind about VR flight sims but sinking more money into a (so far) lackluster genre makes me squiky. Not only does it demonstrate that motion control is viable for this genre, but it also enables a greater sense of immersion when interacting with secondary cockpit controls. Valve Index is high-fidelity virtual reality. Uhm… I can not go back to faceted graphics I use to have 25 years ago. The opening sequence involves flying a group of soldiers a short distance, performing both vertical takeoff and landing. That’s why the game is so far advanced so quickly. I expect based on his track record, he’ll flesh out this game and make it a real VR classic. For the experienced pilot, the quick progression to action is probably most welcome, but as a beginner I found the difficulty curve on the missions to be rather steep.



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