Coming around the corner, I see it. If hardware needs to be revisited, we would prefer it to be focused on improving comfort. Take on the role of Agent Epsilon, an astronaut of the Atlantic Union dispatched to an abandoned Volgravian base on Rhea, one of Saturn’s moons. Another task that was quite hard was adding all the changes to Unreal Engine’s built-in Merge Tool to fit Red Matter’s needs. These cookies will be stored in your browser only with your consent. In Red Matter, you simply point one of your claw tools at the object in question, and a tractor beam of sorts reaches out and grabs it, pulling the object into your grip. I can attest that while the development team at Vertical Robot lightly mask their depiction of Soviet-era propaganda and policy by giving the Soviet Union a different name (Volgravia), they absolutely nail the stark look and feel of Soviet architecture, while remembering to pay mind to the richness of Russian culture. The base is littered with propaganda posters, and they are realistic and well designed that it was frankly a little stunning. All RIGHTS RESERVED. I’ve played through the first half of the mobile VR port, due for release next week. NS: Optimize from the start, keep your framerate in check at all times. PlayStation®VR and PlayStation®Camera are required. Red Matter is on of the best games I've played this year. If we didn’t compile them during the first startup of the game, the player would notice framerate hitches as new shaders showed up on screen, which would make for a terrible experience. While other games in this genre are sometimes lacking in one department or another (the story is lame, or the visuals are stiff and weird), Red Matter sets a gold standard that other games should aspire to. Steam. I don’t want to oversell Red Matter. UploadVR: Approximately how long has the Quest port taken? He's also the host of Upload's VR Showcases, which you should definitely watch. This was especially true at the beginning of our development when perhaps Quest firmware was not as stable as it currently is. It is intuitive, and allows players to move the way they want to, with enough fine control to adjust yourself in tight spaces. There is one thing that is better than optimizing: not having to! 80% Positive. The puzzles are smart. So bugs unrelated to the game were sending us into wild-goose chases, only to realize that we weren’t at fault. Mit einem eurer Accounts anmelden und Punkte sammeln. As you move deeper and deeper into the base, the personalities of the people that were there before you slowly come into focus. While unnecessary for the story, this really helps to sell the setting. I know that the game is optimized for PlayStation Pro, and I am deeply curious to see what it would look like when playing on a Pro. The world building is smart. Just finished Red Matter. I'm trying to get the remaining 3 trophies I missed in the first playthrough but frankly I felt like I turned every stone. NS: Most of the tasks were mostly simple but just very time-consuming. Below is a recent Q&A we did with the team’s Co-Founder and Technical Artist, Norman Schaar. UploadVR: What changes would you like to see made to Quest hardware/development pipeline to make porting easier? So it must have been around 8 months for a 2 person team. Having had experience with both AAA console games and mobile games, we simply knew we could do better. If the destination is close, you will simply warp there, but if the destination is further away, you will moon-jump over to it. This control scheme is one of the best I’ve encountered for a PS VR game. The end result feels very much like “using the force”. Don’t let it slip throughout production or you are going to make your life more difficult in the long run. But beware of what you may find... Once you discover the truth, will you be able to stomach it? NS: For Red Matter on Rift our goal was to meet the minimum specs with great visuals, and I believe we succeeded there as well. Red Matter is a story-driven VR puzzle adventure game set during a dystopian Sci-Fi Cold War. 28. I would strongly encourage anyone playing Red Matter to avoid looking up solutions to the puzzles online, as you will only ruin the very satisfying moments of inspiration that this game regularly supplies. In VR, setting is half the battle, and Red Matter nails its Soviet-era underground bunker with a realistic visual flair. Control scheme – smart. The story is smart.
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